Videogaming: Newbies Guide to Elder Scrolls Online
Elder Scrolls Online is a huge game with a lot of player choice. That is one of the things that makes it such as great game, but it also means that it’s easy to feel completely confused before you have even finished character creation. So this guide is not meant as a complete guide to levelling or to be a list of builds etc. It’s designed to help you make your first character and get going in the game as easily and successfully as possible. If you’re looking for more advanced tips for ESO, also see these articles:
- Playing in a team in Elder Scrolls Online
- Beginning PvP in Elder Scrolls Online
- Buying DLC in Elder Scrolls Online
But if you’re new to the game, read on here!
- Creating Your Character
- Character Roles
- Gameplay Tips
- Class & Role Guides
Creating Your Character
There are two ESO “megaservers” for each platform:
- PC (Windows/Mac): NA or EU
- PlayStation: NA or EU
- Xbox: NA or EU
Windows and Mac users share the same megaserver so they can play together, but there is no cross-platform play with consoles, unfortunately.
Those NA and EU names should be self-explanatory. Pick whichever one is closest to you, unless you want to join a specific player guild that only plays on one of them. My guild Hidden Tradition plays solely on the PC EU megaserver, so if you want to team up with us, pick EU. (I’m @rodney418 in-game, so if you are on the PC EU server shoot me a message and say hello.)
ESO is based on a system of three Alliances:
- Daggerfall Covenant
- Aldmeri Dominion
- Ebonheart Pact
The Alliance you pick when creating a character can effectively never be changed again, so it’s important to pick your Alliance wisely. If you are already a member of a gaming guild and want to be able to team up with the rest of your crew for large-scale PvP, or if you normally like to play as a duo with your best friend or your significant other, then I advise that you pick the same Alliance for your starting characters. If you don’t, there will be some zones of the game where you won’t be able to team with your friends.
Most people in the Hidden Tradition Guild are part of the Daggerfall Covenant, so if you want to guarantee that you can team up with the rest of our crew for adventuring in the PvPvE zones, pick that Alliance!
If you only have the base edition of ESO, you have a choice of three races from each Alliance:
Daggerfall Covenant Races
- Breton: Best for lightly armored magicka-based characters. If you want to play a mage or healer of any sort, Breton is a great choice.
- Redguard: Good for any kind of physical warrior characters —if you like swords, daggers, or bows, Redguard does them all really well. The best choice for a classic Fighter/Ranger/Assassin type.
- Orc: Great for tanking or any heavy armor warrior. They also have surprisingly good mobility, which can be really handy. Also a must if you like crafting — they get a bonus for that.
Aldmeri Dominion Races
- Khajiit: Walking cat people who make excellent stealthy thieves and assassins. Generally good all-rounders, so if you like to be flexible this is a great choice.
- High Elf / Altmer: Good for magicka-based characters of all types, especially if you want to do damage with your spells.
- Wood Elf / Bosmer: Good for archery and melee damage. Can also tank if need be, but probably not the best choice for that.
Ebonheart Pact Races
- Argonian: Lizard people that make great healers, but are quite decent all-round magicka-based characters in general.
- Nord: Basically Vikings. Good for doing Viking-y sort of things i.e. drinking and hitting things with big weapons. Make good tanks and melee fighters.
- Dark Elf / Dunmer: Great if you want to do damage, either with spells or melee weapons. Since they get fire-based bonuses, this race pairs well with the Dragonknight class.
Those are the three free choices with the basic game. You can also choose the Imperial race if you have unlocked the Imperial Edition Upgrade.
- Imperial: Great for any kind of melee oriented character, especially good for tanking.
Races are normally locked to their own home Alliance. However if you upgrade to the All Races, All Alliances Bundle in the ESO Crown Store it allows you to play “foreign” races — so for example if you want to be in Daggerfall Covenant but you also want to play an elf or a talking cat, spend some money on this bundle and knock yourself out. Very worthwhile purchase if you like having lots of characters, but still want to play in the same Alliance as your friends.
The first thing to note is that classes in ESO are a lot more fluid than in other games. You can play any class in almost any style. So your first choice should always be “play the way you want to play”. Don’t worry too much about making that super effective min-maxed character right now, there will be plenty of time for that later as you level up. For best enjoyment, just pick whatever appeals to you; no matter how different or silly it might seem on paper, you can have great fun with it in ESO.
Having said that, if getting the most powerful character around is important to you, there are some choices that are slightly more useful in certain areas than others.
There are four base classes, but they each have multiple skill lines and can use any weapon combination, allowing for huge flexibility.
- Dragonknight: Good for tanking and close range damage of all types. If you want to be a fire mage, pick this, since they have lots of fire spells. A little bit weaker at longer range.
- Sorcerer: Do lots of damage with long-range Lightning and Dark Magic spells. Can have demonic pets, so if you like having lots of pets around, pick this. Also make decent healers.
- Nightblade: Sneaky sneaky sneak sneak. And assassination. Best choice if you like stealing things and ganking people. Powerful at either range or melee, especially against single targets.
- Templar: Your basic Paladin & Cleric type class. Can be played as a pure magick-based caster/healer or as a heavy armor front-liner. Probably the most versatile class in the game.
There are also two DLC classes that can be unlocked:
- Warden: Similar to the classic Druid/Ranger type character, but better in a lot of ways. Very versatile, with skills that can summon animal companions, heal, or control enemies with frost spells.
- Necromancer: Fun class that can do almost anything, especially if there are lots of dead bodies around to play with.
In common with many RPGs, ESO has three main character roles:
- Damage Dealer (sometimes called DPS, or Damage Per Second)
A standard 4 person Dungeon team will have 1 Tank, 1 Healer, and 2 Damage Dealers. There are usually way more people playing Damage Dealers than either Tank or Healer, so if you want to be sure of getting on to a team pick Healer or Tank role.
Weapons & Roles
Each weapon type has its own set of skills, and the weapon you use is the most important thing that defines your role, not your class. So it’s important to pick the right weapon for your role. A good basic outline:
- Tank: Use One Hand & Shield (best for beginners) or Frost Destruction Staff (for more advanced players). Make sure to put lots of points in health.
- Healer: Use Restoration Staff, and put lots of points in Magicka.
- Melee DPS: Use Two-Handed or Dual Wield, and put points into Stamina.
- Ranged DPS: Use Bow (Stamina) or Flame/Lightning Destruction Staff (Magicka).
At level 15 you get to equip two weapons and switch between them, so you will get lots more choices when you hit that level.
ESO has three main resource attributes:
If you want to play an archer or melee fighter, Stamina will be your most important attribute. Conversely if you want to play a spellcasting character you most important attribute will be Magicka. Since your damage and healing output is based on your maximum Stamina or Magicka, in general you will concentrate on only one of these two — it’s usually a very bad idea to combine them, since that will lower your ability to do damage.
Health is useful to stop you dying, so it’s obviously important for tank-based characters. If you find you are dying too fast, put more points in Health. Many people advise just putting all your attribute points in either Stamina or Magicka, but I find that makes characters a bit too squishy. For safety I recommend putting a point in Health for every two points you spend on Stamina or Magicka.
You learn skills by equipping them and using them to earn XP. Each class has 3 different skill lines associated with it, and each weapon also has its own skill line. You can also learn other skill lines by joining the various in-game Guilds. Most skill lines have 5 normal “active” skills, a number of passive skills, and an Ultimate skill, all of which can be unlocked as you play.
This means that as soon as you start you will have 4 or more skill lines available to you. In general try to keep at least one skill from each skill line in your skill bar while you are starting to level up. That way you will level up each of the skill lines and unlock new skills for each one. It’s better to be a generalist at the start — don’t specialise in just one or two skill lines too early on.
As soon as you can, join the main in-game Guilds, which are:
- Fighters Guild: Important for Stamina-based characters
- Mages Guild: Important for Magicka-based characters
- Undaunted: Important for team play (especially dungeons)
You will find representatives from all of these Guilds in every Alliance starting town in Tamriel. If you are playing in Daggerfall Covenant, you will find these Guilds in buildings around the centre of Daggerfall — the Mages Guild and Fighters Guild have their own buildings in the centre of town, and the Undaunted can be found drinking in the Rosy Lion Inn. No matter what class or role you want to play, I strongly advise you to join all three of these as soon as you can, since they all have great quests and very useful skill lines that you can learn.
You can also unlock skill lines from the Thieves Guild and the Dark Brotherhood (the Assassins Guild) with the Guilds & Glory DLC megapack— well worth it if you like playing sneaky characters.
You can mix and match armor freely in ESO, but for best results follow these general rules to begin with:
- Magicka spellcaster: Wear at least 5 pieces of Light armor
- Stamina fighter: Wear at least 5 pieces of Medium armor
- Tank: Wear at least 5 pieces of Heavy armor
If you are mainly wearing Light or Medium armor and find yourself too squishy, consider wearing a piece of Heavy armor on your chest instead. That will increase your resistance to damage considerably.
Armor also comes in Sets, and you get extra bonuses for wearing multiple pieces from the same set. You can get special Dungeon Sets in each dungeon, or Overland Sets by questing in the open world. Armor sets can also be crafted. Overland Sets drop according to the following rules:
- Delve bosses drop waist and feet
- World bosses drop head, chest, legs and weapons
- Public dungeon bosses drop shoulders, hands and weapons (in zones without public dungeons these drop from the other sources)
- Dark Anchors, dragons, and chests drop rings and necklaces (in zones without Dark Anchors these drop in trials and arenas)
Good Starting Sets
If you are starting out it can be hard to get decent gear, so here are some recommendations for equipment that’s relatively easy to get hold of, but is very powerful. Note that Overland gear can also be bought at Guild Traders, so if you are missing some pieces it’s worth shopping around.
- Plague Doctor: drops in the Deshaan Overland Zone
- Ebon Armory: drops in the Crypt of Hearts dungeon
- Leeching Plate: drops in the Imperial City Prison dungeon
- Battalion Defender: drops in Cyrodiil from Rewards of the Worthy Boxes
- Sanctuary: drops in the Banished Cells dungeon
- The Worm’s Raiment: drops in the Vaults of Madness dungeon
- Spell Power Cure: drops in the White-Gold Tower dungeon
- Mother’s Sorrow: drops in the Deshaan Overland Zone
- Withered Hand: drops in the Alikr Desert Overland Zone
- Burning Spellweave: drops in the City of Ash dungeon
- Treasure Hunter: drops in the Volenfell dungeon
- Scathing Mage: drops in the Imperial City Prison dungeon
- Spriggan’s Thorn: drops in the Bangkorai Overland Zone
- Strength of the Automaton: drops in the Darkshade Caverns dungeon
- Leviathan: drops in the Crypts of Hearts dungeon
- Hircine’s Veneer: drops in the Selene’s Web dungeon
This section contains some general tips for new players that can save you some time and confusion…
In general, levels in ESO are a lot less important than in other MMOs. Regardless of what level your character is, you always fight as if you are level 50 (Battle Levelling). This means that even if you are a complete newbie with a very low-level character, you can still be a valuable member of a team who are all much higher level than you are. So don’t be afraid to group up with your more experienced friends. I often play with teams composed of max level characters adventuring alongside level 10 or lower characters — and everything in between!
It also means that you can’t ever “out-level” an area. You can do any quests anywhere in the world, in any order, and they will always be the same level as you.
These small blue shining stones are scattered all over Tamriel, and you will find one in every Delve (mini-dungeon). There’s one just outside the East gate in Daggerfall — so go get that one right away. Sometimes they are very carefully hidden, so you might need to look carefully. Clicking on 3 of these will give you a free skill point, so it’s definitely worth hunting them down.
You will find these scattered about across the land. For example there’s one just a bit to the North East outside Daggerfall. Clicking on a Mundus Stone will give a significant bonus to one of your traits, like increasing your health or stamina. Once you find one with a bonus you like, keep it on — it will last forever until you change it.
There’s a bank in every major town. There are two vaults:
- Personal Bank
- Guild Bank
If you’re a member of Hidden Tradition Guild you can get access to our Guild Bank. Feel free to raid it for anything you need — that’s what it’s for. Also toss in any good stuff you pick up that might useful for other people. “Good stuff” is anything purple or gold quality or part of a set. Other stuff you should just sell or deconstruct for crafting.
Crafting materials are always useful to somebody, especially if they are decent quality. The most useful things are recipes and blueprints, so always put these in. Those are really handy for people learning crafting.
When you pick up crafting materials, put them in your Personal Bank. When you go to craft you can access them instantly — you don’t need to carry them around in your inventory.
If you haven’t already got a mount from a game pack or unlock, you will get a free horse at level 10. Once you have a mount, visit a stable every day and train your riding skills. You can only do this once every 20 hours, so do it first thing every time you log on. I recommend you concentrate on levelling the speed first, it makes a huge difference when you are getting around.
You can respec your character at any time by going to a Temple of the Divines, which you can find in the main Alliance capital cities (there’s one in Wayrest for example). For a relatively small amount of gold you can change your attributes or change your skills, or just change the morphs of your skills. So if you make some wrong choices while levelling up you aren’t stuck with them.
You can customise ESO with Addons. The best way to do this is to download the Minion application. Once you have Minion running, you can choose from literally hundreds of Addons and install them with one click. The best ones I have found are:
- Map Pins: Puts all of the destinations you haven’t yet discovered on to your map, so you know where to go to find them. It does take away some of the fun of exploration, so decide which is more important to you :-)
- Votan’s Minimap: The problem with a minimap, and also with Addons that put a lot of combat text on the screen etc. is that they pull your eye away from the real action going on in the environment onscreen. So I understand the design decision that ESO made to not have one in the game. Having said that, some people really need a minimap so they can orient themselves, so for them, this is a great solution. There’s also a extra Addon for this called Circular Votan’s Minimap, which makes it circular instead of square, and which is quite lovely. Be warned that adding a Minimap might slow your graphics down a bit, so don’t use it if you are on a slow machine.
- Dustman: You can set this to organise all the junk in your inventory and sell it all automatically for you when you visit a merchant — a huge time saver. Does require a bit of setting up at first, but really handy once you have it all working.
Note that most of these will not work unless you have various other Addon libraries installed as well — so before installing an Addon with Minion click on it to get a detailed description of which other Addon libraries it needs, and then install those as well.
Class & Role Guides
A very brief overview of how to tank in ESO for new players…
The most important thing to remember to be a good tank is that it’s your job to get hit. You want enemies to be hitting you, because if they are hitting you, they are not hitting someone else who can’t defend themselves the way you can. So tactically remember the following:
- Pick your weapon carefully. One Hand & Shield is your best choice if you are a stamina-based tank. It’s the only Stamina weapon choice that has a Taunt skill associated with it, so you can force enemies to attack you.
- I don’t recommend using a Magicka-based character for tanking if you are new to the game, but if you do, use a Frost Staff. Every time you do a Heavy Attack with it, it will Taunt your enemies to focus them on you, and give you a free damage shield.
- You need at least one Taunt skill, and you need to use it on almost every enemy you see. This goes triple for bosses, you need to be Taunting them all the time. Since there are only three Taunt skills in the entire game, one melee and two ranged (Puncture , Inner Fire, and Destructive Clench), you don’t have to worry about what to use. Get at least one and use it frequently.
- You need to block a lot — every time you block you reduce the damage you take by 50%, which is huge. Learn to watch for when enemies are about to unleash a big attack and make sure to raise your shield or staff to block it before it happens. This is the most important skill you will need as a tank.
- Second only to that is dodging — if you see a big red circle on the ground, don’t stand in it — double tap a movement key to dodge out of it quickly instead.
- Keep situational awareness. If you see someone else’s health bar going down fast, it means they have aggroed some nasty enemies. Be prepared to run over and Taunt those enemies to get them off your friend and on to you instead. You might think tanking is all about standing in one place with a shield raised, but you’d be wrong. Mobility is one of the most useful things you’ll need, so always pack at least one skill that allows you to move around the battlefield quickly.
- On the other side of the coin, skills that control or impede the enemy’s movement are really useful too, to stop them running off and hitting your healer instead of you. Especially important is having a skill that is an AoE slowdown.
- If you find yourself running out of Stamina a lot (and you will) get some drinks that increase Stamina recovery and make sure to use one at the start of every dungeon.
How to make a Tank character:
- Race: Redguard or Orc. Both make great tanks so pick one of those if you are in Daggerfall Covenant. Nord is also a great tanking class if you prefer the Ebonheart Pact. If you have the Imperial Edition, you can go for the Imperial race, they make excellent tanks too.
- Class: Easiest class to tank with is probably Dragonknight. Other classes can also work, but might be a bit more difficult.
- Attributes: You will need both Health and Stamina (or Magicka if you are going for a Magicka tank). Probably put equal points is both, maybe a bit more in Health if you are going full hardcore tank.
- Armor: All Heavy, or 5 Heavy, 1 Medium, 1 Light. But mainly Heavy, you’ll be getting hit a lot :-)
- First Weapon: One Hand & Shield is pretty much your basic primary weapon set. The first skill Puncture is one of the only two Taunt skills in the game, so you will be using that all the time. The second skill, Low Slash, is good for doing some damage, especially if you morph it into Deep Slash, which turns it into an AoE that hits 3 targets at once. All of the other active and passive 1H & Shield skills are really handy too, especially Shield Charge, which allows you to speed across the battlefield and tackle an enemy that’s causing problems.
- Second Weapon: either use a Two Handed weapon (for the Cleave skill), which is a great melee AoE skill, or grab a Bow (for pulling enemies). Some people like to use a Destruction staff, but that’s a little more advanced.
- Fighters Guild Skills: You’ll want some of these, so do every Fighters Guild quest you get given. Killing Undead and Daedra increase this skill line, so do lots of dolmens, crypts etc. Silver Bolts gives you a fun ranged crossbow — if you are not using a bow this skill will give you a free ranged attack. Also Dawnbreaker is one of the best Ultimates anywhere, especially against Daedra and undead, and they are the nastiest things in the game — so get that one as soon as you can. Get all the Fighters Guild passives too, you will need them, especially in places like dolmens and Imperial City.
- Undaunted Skills: Inner Fire is a MUST since it’s the only long range taunt in the game — and it has a nice Synergy as well that can be triggered by other members of your team for extra damage. Bone Shield is also a good defensive skill with a really useful Synergy that gives the whole team a shield bonus.
- Dragonknight Skills: Draconic Power is the tanking skill line, you’ll need lots of skills from that. To begin with definitely Spiked Armor (for defence) and Dark Talons (for rooting enemies). Dragon Blood is also a good self-heal. Unlock all of the Draconic passives, and take Dragon Leap as your first Ultimate skill, it’s just so much fun and gives you great mobility. From Earthen Heart skills, Magma Armor is also a good Ultimate.
Example Dragonknight Skill Bars for tanking in a group
- 1H: Puncture / Ransack
- 1H: Low Slash / Deep Slash
- 1H: Shield Charge
- Draconic Power: Spiked Armor or other class defensive skill
- Draconic Power: Dragon Blood or other class defensive skill
- Ultimate: Dragon Leap or Magma Armor
- 2H: Cleave/Brawler or other weapon skill
- Undaunted: Bone Shield or second weapon skill
- Undaunted: Inner Fire
- Draconic Power: Dark Talons or other class AoE skill
- Fighters Guild: Silver Bolts
- Ultimate: Dragon Leap or Dawnbreaker
That should be enough to get you going :-)
Playing a Sorcerer
I know a few people playing the Sorcerer class in ESO and having problems, especially in dungeons and other group stuff like Imperial City. So here are a few tips…
Although you can play Sorcerer using Stamina-based abilities, that’s a little more complex, so I’m going to concentrate on Magicka here, since that’s what most people will naturally gravitate to with this class.
If you are making a totally new Sorcerer character, the best race to choose for any Magicka-based character in Daggerfall Covenant is Breton. From outside of the Covenant, High Elf, or Argonian are also good choices.
Weapons, Gear & Attributes
- A good way to start is with Destruction Staff on Bar 1 and Restoration Staff on Bar 2. With this setup you can run Bar 1 for offensive spells and Bar 2 for defence and buffs. If you are going for pure damage, two Destruction staves will also work well — take a Lightning Staff for Area of Effect spells and crowd control, and a Flame Staff on your back bar for attacking single targets and bosses.
- For armor, if you are really low level just wear the best quality armor you can find. Once you get up to about level 20 look at wearing 5 pieces of Light armor and maybe 2 pieces of Heavy armor — those couple of heavy pieces will help a lot. Go for sets with good Magicka, or maybe some Health.
- For Attributes you’ll want mainly Magicka and some Health. A safe rule of thumb is 1/3 in Health, the rest in Magicka.
- If you’re going to be doing a lot of group stuff, like dungeons, always look for spells that have Synergy. Synergies are extra effects that other members of the group can trigger and they can greatly increase the spell’s effects. The really are the key to good group work.
- Most of the Sorcerer passive skills are really handy, but check before you spend the points — not all of them will be useful at the beginning.
- Dark Magick: the passive skill Unholy Knowledge is a must for extra spellcasting, and Blood Magic to give you self-healing. Crystal Shards is a good starter spell. Dark Exchange is a decent self-heal. Negate Magick is also a useful Ultimate skill in groups.
- Daedric Summoning: If you mainly play in full groups you probably won’t use summoned pets much after you hit about level 15. They are really good for solo or duo play though. Having said that, do use Storm Atronach as your main Ultimate for group play, it’s amazing in a dungeon and has a great Synergy — and dropping it on top of an enemy also stuns them. The Power Stone passive here is also great for building Ultimate. The Twilight Matriarch (morph of Winged Twilight) is good for healing as well.
- Storm Calling: This is where most of your AoE damage will come from. Lightning Form is a great self-defence skill, you should have it on your buff bar at all times. Lightning Splash should be your main AoE, always drop it right on top of the tank for maximum effect. It has a great synergy too. Mage’s Fury is a must for hitting low health enemies, it does great AoE if you kill someone with it and itgives you Magicka back. Surge increases your damage, so very useful. Get all the passive skills too. Overload is a decent Ultimate that some people swear by, but I don’t use it much to be honest.
Destruction Staff Skills
- Force Shock, morphed to Crushing Shock. This will interrupt spellcasters and archers and is a MUST. Just spam it all the time on casters. It will also interrupt people trying to res their friends in PvP, which is hugely satisfying :-)
- Weakness to Elements is good against bosses, it massively lowers their spell resistance, and it lasts for about 20 seconds.
- Wall of Elements is a great AoE damage over time skill, especially useful in dungeons — highly recommended.
- Impulse is a fantastic spammable AoE, but you do need to be right in the middle of the enemy to use it, so make sure you have plenty of defence if you want to use this one.
- Always level up your Racial passive skills whenever you can, they are vital.
- The Undaunted skill line is great for any group content, especially dungeons, because every skill has a Synergy. A lot of people overlook Blood Altar, but it’s totally worth getting if you’re a healer or need to back up the main healer — it’s great for group healing in a small space like a dungeon, and it’s easy to get at low level. Trapping Webs is good against bosses and player enemies in PvP — does magic damage, slows them down, and the synergy lets other players summon spider pets. Very useful skill. Necrotic Orb is just great, it’s an AoE, has a synergy, and gives Magicka back to your team. Fantastic for dungeons but it does take a while to unlock.
- Mages Guild: Magelight and Entropy will both increase your spell efficiency and keep you alive better, and Entropy even allows you to do some damage at the same time. Magelight is also great for PvP, because it exposes stealthed enemies. The Ultimate skill is also tremendous.
- A brilliant Ultimate for later in the game is Soul Strike from the Soul Magic line; it does HUGE single target damage, and you will get it once you finish the main story.
Example skill bars
Bar 1 (Destruction Staff):
- Force Shock/Crushing Shock
- Crystal Shards/Fragments
- Lightning Splash
- Wall of Elements
- Mage’s Fury/Endless Fury
- Ultimate: Storm Atronach or Overload
Bar 2 (Destruction or Restoration Staff):
- Trapping Webs or Restoration skill
- Blood Altar or Restoration skill
- Lightning Form / Boundless Form
- Winged Twilight/Twilight Matriarch
- Ultimate: Negate Magick, Storm Atronach, or Soul Strike
That should be enough to allow you to stay alive, pull your weight, and have a ton of fun :-)
Details on all these skills can be found here: http://elderscrollsonline.wiki.fextralife.com/Skills
Playing a Nightblade
Nightblade is a very versatile class in ESO — you can play it as a close-range stealth assassin, a long-range archer, a healer, a tank, whatever. For this article I’m going to concentrate on the two main variations: Stamina NB and Magicka NB.
This is the most common way to go, and it’s really fun and easy to play.
Race: In Daggerfall Covenant, choose Redguard or Orc. From outside DC you could play Khajiit, Wood Elf, Nord, or Imperial, they will all work well. Wood Elf and Khajiit are especially good for stealth-oriented characters.
Attributes: 1/3 Health, 2/3 Stamina is a safe choice.
Armor: All Medium, maybe with a couple of pieces of Heavy. More Heavy if you want to tank.
Weapons: Any combination of Bow, Dual Wield, or Two Handed are the normal choices. Nightblades don’t have many class AoE skills, so it’s important to take weapons that have some AoE. Only take One Handed & Shield if you want to tank.
Example skill bars
- Bow: Poison Arrow
- Bow: pick an AoE you like
- Assassination: Mark Target
- Assassination: Blur
- Shadow: Shadow Cloak
- Ultimate: Bow Ultimate
- DW or 2H skill
- DW or 2H AoE skill
- Assassination: Teleport Strike
- Shadow: Veiled Strike
- Assassination: Assassin’s Blade
- Ultimate: Death Stroke
If you aren’t using a bow, Silver Bolts from the Fighters Guild is a useful ranged skill to use instead.
Magicka NB coming later (eventually)…